Melee: damage and staying power in equal parts
Warrior
- You close in and stay there: two charges, and blows that slow, stun or freeze.
- You heal yourself and hold for a few seconds under Guard: enough to stand in for the tank for a moment, not for a whole dungeon.
- Ranged attacks hurt: nothing protects you at range, so you fall on whoever is shooting.
Class overhaul in progress: these spells and numbers may still change.
Health and resistances
- Health
- ×1.00
- Damage
- ×1.00
- Cooldowns
- ×1.00
- Melee resistance
- +10%
- Ranged resistance
- 0%
Health, damage and cooldowns are measured against the Warrior, at ×1.00. A resistance removes its share of the hits taken in melee or at range; when it is negative, the class takes more.
Gauge
Rage: 100 at most. +6 per hit dealt, +5 per hit taken; out of combat it drains by 5 per second.
Weapons and armour
Sword, axe and shield; cloth and leather armour.
Class effects
- Relentless: below 35% health, +15% damage and twice the Rage gained.
- Charge fixes the target on you for 3 s, long enough to take a creature off the Mage.
In a group
- Strengths
- Melee damage, self-healing, catches casters
- Weaknesses
- Nothing against ranged attacks; helps the group only through War cry
- Brings
- Catches enemy casters and shooters; holds in the tank’s place for a few seconds (Guard, Second wind, a Charge that fixes the target).
- Needs
- A healer in dungeons; someone against ranged attacks (Colossus, Paladin).
Signature spells
Three Warrior spells
Neutral · Level 1
Charge
Leaps at the target and shakes it (slowed 2 s); for 3 s it attacks only the Warrior.
Earth · Level 55
Tellurian hammer
A 1 s wind-up, then a huge blow.
Air · Level 100
Steel hurricane
4 s on the move, making targets bleed.
Spellbook
All 25 spells
Each spell is learned at its level, then rises to rank 2 and rank 3. The power shown is rank 1’s, before stats and armour; the cost comes out of the class gauge.
Level 1
StrikeBasic attack
Neutral · Damage
Automatic attack; also hits whatever stands against the target (1.4 m).
Melee, 2.6 m · Cooldown 1.1 s · Power 14
Level 1
Charge
Neutral · Mobility
Leaps at the target and shakes it (slowed 2 s); for 3 s it attacks only the Warrior.
Ranged, 20 m · Cooldown 12 s · Power 12
Level 3
Flame blade
Fire · Damage
Burns the target for 4 s.
Melee, 2.6 m · 15 Rage · Cooldown 6 s · Power 12
Level 5
Frost slash
Frost · Damage
Slows by 50% for 4 s.
Melee, 2.6 m · 15 Rage · Cooldown 6 s · Power 18
Level 7
Smash
Earth · Damage
Weakens the target: −20% damage for 8 s.
Melee, 2.6 m · 30 Rage · Cooldown 10 s · Power 32
Level 9
Cleave
Air · Damage
Wide blow: hits everything within 4.5 m of the target.
Melee, 2.8 m · 20 Rage · Cooldown 5 s · Power 11
Level 12
Guard
Neutral · Protection
−45% damage taken for 6 s.
Self · Cooldown 14 s
Level 14
Flame breaker
Fire · Damage
An arc of fire over 4.5 m that burns what it hits.
Melee, 2.8 m · 25 Rage · Cooldown 8 s · Power 10
Level 16
Ice wave
Frost · Control
Slows everything within 4 m.
Around you, 4 m · 25 Rage · Cooldown 12 s · Power 16
Level 18
Tremor
Earth · Control
Strikes the ground: stuns everything within 4 m for 1 s.
Around you, 4 m · 30 Rage · Cooldown 14 s · Power 18
Level 20
Whirlwind
Air · Damage
Spins and hits everything within 5 m.
Around you, 5 m · 40 Rage · Cooldown 10 s · Power 26
Level 24
Second wind
Neutral · Healing
Heals you and gives +30% protection for 10 s.
Self · Cooldown 45 s · Heals 70
Level 28
Fiery charge
Fire · Mobility
Leaps at the target and shakes it; the trail burns the ground for 4 s.
Ranged, 20 m · 20 Rage · Cooldown 16 s · Power 18
Level 32
Winter fist
Frost · Control
Freezes the target for 2 s.
Melee, 2.6 m · 30 Rage · Cooldown 16 s · Power 30
Level 36
Fissure
Earth · Damage
A wave along 8 m in front of you that stuns for 1 s.
Line, 8 m · 30 Rage · Cooldown 14 s · Power 26
Level 40
Wind step
Air · Mobility
A 4 m leap, then +30% speed for 4 s.
Self · 10 Rage · Cooldown 15 s
Level 45
Execution
Fire · Damage
Doubled when the target is below 30% health.
Melee, 2.6 m · 30 Rage · Cooldown 10 s · Power 45
Level 50
Ice lance
Frost · Damage
×1.5 on a slowed target.
Ranged, 10 m · 25 Rage · Cooldown 8 s · Power 35
Level 55
Tellurian hammer
Earth · Damage
A 1 s wind-up, then a huge blow.
Melee, 2.6 m · 35 Rage · Cooldown 14 s · Power 100
Level 60
Wind blade
Air · Damage
A blade of air that makes the target bleed.
Ranged, 12 m · 40 Rage · Cooldown 12 s · Power 70
Level 66
War cry
Neutral · Utility
The group within 15 m deals +10% damage for 10 s.
Group, 15 m · Cooldown 45 s
Level 73
War blaze
Fire · Damage
An explosion around you that scorches (stacks up to 10 times).
Around you, 6 m · 50 Rage · Cooldown 18 s · Power 60
Level 82
Frost storm
Frost · Damage
4 s in place: slows, then freezes whoever stays.
Around you, 5 m · 50 Rage · Cooldown 30 s · Power 80
Level 91
Earthquake
Earth · Damage
A wide wave that stuns for 2 s.
Around you, 8 m · 60 Rage · Cooldown 25 s · Power 60
Level 100
Steel hurricane
Air · Damage
4 s on the move, making targets bleed.
Around you, 5 m · 60 Rage · Cooldown 30 s · Power 100