Dwarves and orcs

Two playable races, each as a man or a woman. Each plays all five classes, and its three traits stay small: none is required for a class.

Dwarves

“What the stone keeps, the forge gives back.”

Dwarves hold the northern mountains and the forges of the House of the Ember. They pull the Ancients’ artefacts out of the ruins and melt them down into weapons. Stocky and stubborn, they read the old stone better than anyone. Their zeal for the forge empties their mines faster than they fill.

  • Dwarf man

  • Dwarf woman

Traits

Sturdy build Starting stats, already in the game
Stamina 7 and Strength 6 at the start; Agility, Intellect and Spirit 4. +24 health at level 1; Earth spells +4%, Fire, Frost and Air spells −4%.
Forge blood resistance
Fire resistance +10%; burns on you last half as long. It matters most in the Ash lands, where creatures strike with fire.
Tenacity racial spell, 1 min cooldown
8 s: −18% damage taken, immune to fear and madness.

Orcs

“The plain belongs to no one. We hold it.”

Orcs come from the central plain, the land the three houses fight over. They live under canvas, behind the palisade, and move camp when the ground stops giving. No house counts them as its own. What they know of the Ancients, they learned on their roads.

  • Orc man

  • Orc woman

Traits

Strong grip Starting stats, already in the game
Strength 7 and Agility 5 at the start; Stamina 5; Intellect and Spirit 4. Earth spells +8%, Fire and Frost spells −4%, and more pods.
Thick skin resistance
Melee resistance +2.5%, on top of the class’s own.
Water chant racial spell, 5 min cooldown
8 s: the group within 15 m regains 0.5% of its health per second (4% in all) and runs 10% faster.