Tank: holds the creatures, protects the others

Colossus

  • You hold the creatures: every blow fixes them on you, and Taunt comes at level 1.
  • 40% more health and 25% melee resistance, but no damage bonus.
  • You shield the others from ranged attacks: Intercept, Indraft, Deflection.

Class overhaul in progress: these spells and numbers may still change.

Health and resistances

Health
×1.40
Damage
×1.00
Cooldowns
×1.00protections ×0.80
Melee resistance
+25%
Ranged resistance
+10%

Health, damage and cooldowns are measured against the Warrior, at ×1.00. A resistance removes its share of the hits taken in melee or at range; when it is negative, the class takes more.

Gauge

Rage: 100 at most. +3 per hit dealt, +10 per hit taken; out of combat it drains by 5 per second.

Weapons and armour

Sword, axe and shield; cloth and leather armour.

Class effects

  • Fixation: every blow you land fixes the creature on you for 3 s.
  • Unshakeable: never pushed back or thrown; stuns and freezes on you last half as long.

In a group

Strengths
Holds everything, shields from ranged attacks, never backs off
Weaknesses
No damage bonus; slow
Brings
Pulls creatures onto the Colossus, tears them off an ally (Intercept), drags casters in (Indraft), blunts ranged attacks (Deflection).
Needs
Damage; a healer as soon as a fight drags on.

Signature spells

Three Colossus spells

  1. Neutral · Level 12

    Intercept

    Leaps to an ally; creatures within 6 m of them turn on the Colossus; the ally takes −20% for 4 s.

  2. Earth · Level 91

    Landslide

    Pulls in enemies within 10 m, stuns for 1.5 s, taunts for 4 s.

  3. Air · Level 60

    Deflection

    6 s: ranged attacks on the Colossus and on allies within 6 m deal −50%.

Spellbook

All 25 spells

Each spell is learned at its level, then rises to rank 2 and rank 3. The power shown is rank 1’s, before stats and armour; the cost comes out of the class gauge.

  1. Level 1

    KnockBasic attack

    Neutral · Damage

    Automatic attack; fixes the creature on the Colossus for 3 s.

    Melee, 2.6 m · Cooldown 1.3 s · Power 13

  2. Level 1

    Taunt

    Neutral · Control

    Creatures within 8 m attack the Colossus for 4 s.

    Around you, 8 m · Cooldown 12 s

  3. Level 3

    Fiery knock

    Fire · Damage

    Hits everything within 3 m of the target and burns for 4 s.

    Melee, 2.8 m · 15 Rage · Cooldown 6 s · Power 12

  4. Level 5

    Frostbite

    Frost · Damage

    Slows by 50% for 4 s.

    Melee, 2.6 m · 15 Rage · Cooldown 6 s · Power 14

  5. Level 7

    Shield bash

    Earth · Damage

    Interrupts a cast.

    Melee, 2.6 m · 10 Rage · Cooldown 10 s · Power 16

  6. Level 9

    Backhand

    Air · Damage

    An arcing blow in front, with a short cooldown.

    Cone, 4 m · 10 Rage · Cooldown 4 s · Power 12

  7. Level 12

    Intercept

    Neutral · Protection

    Leaps to an ally; creatures within 6 m of them turn on the Colossus; the ally takes −20% for 4 s.

    One ally, 15 m · 15 Rage · Cooldown 20 s

  8. Level 14

    Ember ring

    Fire · Damage

    Burns everything within 5 m for 4 s.

    Around you, 5 m · 20 Rage · Cooldown 10 s · Power 16

  9. Level 16

    Ice shield

    Frost · Protection

    Absorbs 60 damage for 8 s.

    Self · 20 Rage · Cooldown 25 s · Absorbs 60

  10. Level 18

    Stone skin

    Earth · Protection

    +30% protection, −10% speed, for 10 s.

    Self · Cooldown 40 s

  11. Level 20

    Rush

    Air · Mobility

    Leaps at an enemy and taunts it for 3 s.

    Ranged, 15 m · 10 Rage · Cooldown 15 s · Power 12

  12. Level 24

    Rampart

    Neutral · Protection

    The group within 10 m takes −20% damage for 6 s.

    Group, 10 m · Cooldown 40 s

  13. Level 28

    Flame guard

    Fire · Protection

    10 s: whoever hits the Colossus in melee burns (6 per hit).

    Self · 20 Rage · Cooldown 30 s

  14. Level 32

    Frost armour

    Frost · Protection

    10 s: whoever hits the Colossus in melee is slowed.

    Self · 20 Rage · Cooldown 30 s

  15. Level 36

    Pound

    Earth · Damage

    Strikes the ground within 5 m and taunts what it hits for 3 s.

    Around you, 5 m · 25 Rage · Cooldown 12 s · Power 24

  16. Level 40

    Indraft

    Air · Control

    Pulls the target to the Colossus and taunts it for 3 s.

    Ranged, 20 m · 15 Rage · Cooldown 20 s

  17. Level 45

    Cautery

    Fire · Healing

    Heals you and puts out your burns.

    Self · 25 Rage · Cooldown 40 s · Heals 80

  18. Level 50

    Glacis

    Frost · Control

    An 8 m area for 6 s: enemies slowed by 50%, with no charges or leaps.

    Around you, 8 m · 30 Rage · Cooldown 30 s

  19. Level 55

    Foundations

    Earth · Protection

    8 s without moving: −35% damage taken, taunts everything within 8 m every 2 s.

    Self · 30 Rage · Cooldown 45 s

  20. Level 60

    Deflection

    Air · Protection

    6 s: ranged attacks on the Colossus and on allies within 6 m deal −50%.

    Group, 6 m · 25 Rage · Cooldown 40 s

  21. Level 66

    Last stand

    Neutral · Protection

    8 s: the Colossus’s health cannot drop below 1; the group within 10 m takes −10%.

    Group, 10 m · Cooldown 180 s

  22. Level 73

    Pyre

    Fire · Damage

    8 s: burns everything within 6 m and taunts with every hit.

    Around you, 6 m · 50 Rage · Cooldown 45 s · Power 80

  23. Level 82

    Winter heart

    Frost · Protection

    8 s: −40% damage taken, immune to slows and freezes, −30% speed.

    Self · 40 Rage · Cooldown 90 s

  24. Level 91

    Landslide

    Earth · Control

    Pulls in enemies within 10 m, stuns for 1.5 s, taunts for 4 s.

    Around you, 10 m · 50 Rage · Cooldown 45 s · Power 15

  25. Level 100

    Eye of the cyclone

    Air · Control

    8 s: pulls in and taunts enemies within 8 m; allies inside take −15%.

    Around you, 8 m · 60 Rage · Cooldown 90 s