Tank: holds the creatures, protects the others
Colossus
- You hold the creatures: every blow fixes them on you, and Taunt comes at level 1.
- 40% more health and 25% melee resistance, but no damage bonus.
- You shield the others from ranged attacks: Intercept, Indraft, Deflection.
Class overhaul in progress: these spells and numbers may still change.
Health and resistances
- Health
- ×1.40
- Damage
- ×1.00
- Cooldowns
- ×1.00protections ×0.80
- Melee resistance
- +25%
- Ranged resistance
- +10%
Health, damage and cooldowns are measured against the Warrior, at ×1.00. A resistance removes its share of the hits taken in melee or at range; when it is negative, the class takes more.
Gauge
Rage: 100 at most. +3 per hit dealt, +10 per hit taken; out of combat it drains by 5 per second.
Weapons and armour
Sword, axe and shield; cloth and leather armour.
Class effects
- Fixation: every blow you land fixes the creature on you for 3 s.
- Unshakeable: never pushed back or thrown; stuns and freezes on you last half as long.
In a group
- Strengths
- Holds everything, shields from ranged attacks, never backs off
- Weaknesses
- No damage bonus; slow
- Brings
- Pulls creatures onto the Colossus, tears them off an ally (Intercept), drags casters in (Indraft), blunts ranged attacks (Deflection).
- Needs
- Damage; a healer as soon as a fight drags on.
Signature spells
Three Colossus spells
Neutral · Level 12
Intercept
Leaps to an ally; creatures within 6 m of them turn on the Colossus; the ally takes −20% for 4 s.
Earth · Level 91
Landslide
Pulls in enemies within 10 m, stuns for 1.5 s, taunts for 4 s.
Air · Level 60
Deflection
6 s: ranged attacks on the Colossus and on allies within 6 m deal −50%.
Spellbook
All 25 spells
Each spell is learned at its level, then rises to rank 2 and rank 3. The power shown is rank 1’s, before stats and armour; the cost comes out of the class gauge.
Level 1
KnockBasic attack
Neutral · Damage
Automatic attack; fixes the creature on the Colossus for 3 s.
Melee, 2.6 m · Cooldown 1.3 s · Power 13
Level 1
Taunt
Neutral · Control
Creatures within 8 m attack the Colossus for 4 s.
Around you, 8 m · Cooldown 12 s
Level 3
Fiery knock
Fire · Damage
Hits everything within 3 m of the target and burns for 4 s.
Melee, 2.8 m · 15 Rage · Cooldown 6 s · Power 12
Level 5
Frostbite
Frost · Damage
Slows by 50% for 4 s.
Melee, 2.6 m · 15 Rage · Cooldown 6 s · Power 14
Level 7
Shield bash
Earth · Damage
Interrupts a cast.
Melee, 2.6 m · 10 Rage · Cooldown 10 s · Power 16
Level 9
Backhand
Air · Damage
An arcing blow in front, with a short cooldown.
Cone, 4 m · 10 Rage · Cooldown 4 s · Power 12
Level 12
Intercept
Neutral · Protection
Leaps to an ally; creatures within 6 m of them turn on the Colossus; the ally takes −20% for 4 s.
One ally, 15 m · 15 Rage · Cooldown 20 s
Level 14
Ember ring
Fire · Damage
Burns everything within 5 m for 4 s.
Around you, 5 m · 20 Rage · Cooldown 10 s · Power 16
Level 16
Ice shield
Frost · Protection
Absorbs 60 damage for 8 s.
Self · 20 Rage · Cooldown 25 s · Absorbs 60
Level 18
Stone skin
Earth · Protection
+30% protection, −10% speed, for 10 s.
Self · Cooldown 40 s
Level 20
Rush
Air · Mobility
Leaps at an enemy and taunts it for 3 s.
Ranged, 15 m · 10 Rage · Cooldown 15 s · Power 12
Level 24
Rampart
Neutral · Protection
The group within 10 m takes −20% damage for 6 s.
Group, 10 m · Cooldown 40 s
Level 28
Flame guard
Fire · Protection
10 s: whoever hits the Colossus in melee burns (6 per hit).
Self · 20 Rage · Cooldown 30 s
Level 32
Frost armour
Frost · Protection
10 s: whoever hits the Colossus in melee is slowed.
Self · 20 Rage · Cooldown 30 s
Level 36
Pound
Earth · Damage
Strikes the ground within 5 m and taunts what it hits for 3 s.
Around you, 5 m · 25 Rage · Cooldown 12 s · Power 24
Level 40
Indraft
Air · Control
Pulls the target to the Colossus and taunts it for 3 s.
Ranged, 20 m · 15 Rage · Cooldown 20 s
Level 45
Cautery
Fire · Healing
Heals you and puts out your burns.
Self · 25 Rage · Cooldown 40 s · Heals 80
Level 50
Glacis
Frost · Control
An 8 m area for 6 s: enemies slowed by 50%, with no charges or leaps.
Around you, 8 m · 30 Rage · Cooldown 30 s
Level 55
Foundations
Earth · Protection
8 s without moving: −35% damage taken, taunts everything within 8 m every 2 s.
Self · 30 Rage · Cooldown 45 s
Level 60
Deflection
Air · Protection
6 s: ranged attacks on the Colossus and on allies within 6 m deal −50%.
Group, 6 m · 25 Rage · Cooldown 40 s
Level 66
Last stand
Neutral · Protection
8 s: the Colossus’s health cannot drop below 1; the group within 10 m takes −10%.
Group, 10 m · Cooldown 180 s
Level 73
Pyre
Fire · Damage
8 s: burns everything within 6 m and taunts with every hit.
Around you, 6 m · 50 Rage · Cooldown 45 s · Power 80
Level 82
Winter heart
Frost · Protection
8 s: −40% damage taken, immune to slows and freezes, −30% speed.
Self · 40 Rage · Cooldown 90 s
Level 91
Landslide
Earth · Control
Pulls in enemies within 10 m, stuns for 1.5 s, taunts for 4 s.
Around you, 10 m · 50 Rage · Cooldown 45 s · Power 15
Level 100
Eye of the cyclone
Air · Control
8 s: pulls in and taunts enemies within 8 m; allies inside take −15%.
Around you, 8 m · 60 Rage · Cooldown 90 s