Free alpha · macOS and Windows

From base camp to the volcano

Althar is an online role-playing game. You play a dwarf or an orc, learn trades, go down into dungeons, and the villages go about their day around you.

Download the alpha

Version 0.1.32, 15 November 2026 · see what’s new

The world

From the plain to the ash lands

Everything starts at base camp, at level 1. Around it, each region has its own terrain, weather, villages and beasts, out to the ash lands and the Dune Harbour, where monsters reach level 100.

Elsewhere on the map: the west coast and its islets, the grey marches, the east coast of the desert, and Willowbridge on its river.

Trades

Eleven trades, and a market run by players

Each trade levels up on its own, and some quests ask for one. Merchants buy nothing: what you make, you sell to other players, at the auction house or from a stall.

  • Woodcutting
  • Mining
  • Fishing
  • Hunting
  • Farming
  • Butchery
  • Baking
  • Carpentry
  • Smithing
  • Alchemy
  • Taming

Dungeons

Eight dungeons, from level 12 to level 100

Each has its rooms and its boss. Several have a mechanic of their own: a flood, braziers, ember grates, rune circles.

  1. Levels 12–15

    The cellar under the hill

    base camp

    A flood, twelve traps, a lever, a guarded bear.

  2. Levels 20–25

    The Hollow Stump

    heart of the ancient forest

    Four braziers around the boss.

  3. Levels 25–35

    The Strongfarm Warren

    Great Plain

  4. Levels 45–52

    The Walled Quarter

    dwarf realm

    Reinforcements, and four ember grates.

  5. Levels 70–80

    The Ancients’ Pyramid

    desert

    Its queen buries herself.

  6. Levels 78–85

    The Collapsed Shaft

    dwarf realm

    Rockfalls, a flood and a pump.

  7. Levels 90–100

    The Maw

    ash lands

  8. Levels 98–100

    The Deep

    under the great forge

    Rune circles and molten gold.

Plus instanced mines, for ore.

Villagers

The villages go about their day

  1. By day

    In Rimesmelt, Odvar works the bloomery and Yrsa minds the scales in the market hall.

  2. At dusk

    In the camp town, the tavern hall fills up as night falls.

  3. At night

    Lanterns light along the high street, and one house in three keeps a firelight glow behind its windows until dawn.

What’s new

31 releases since 28 October 2026

The launcher installs each one by itself. Here are the latest.

Release notes are written in French for now.

  1. Version 0.1.32

    15 November 2026

    • Les seuils devant les portes se franchissent ; le grenier du village et la maison du port se montent ; rambardes en haut des terrasses du désert.
    • Les rochers des crêtes arrêtent au bord de la pierre ; dans la mine naine, on circule entre les piliers et les arches tombées.
  2. Version 0.1.31

    14 November 2026

    • Les elfes et les ogres portent enfin leurs armures : les 13 kits (Gambison, Pourpoint, Druide, Harnois, Haubert, Écailles de corne, Nomade, Chasseuse, Ordre du corbeau, Runes, Tisseuse, Cuir clouté, Garde-bois) sont taillés à leur corps.
    • Huit armures refaites sur les huit corps : Plastron d'os gravé et Os du chef de guerre, Cuir bouilli du traqueur, Brigandines de toile et de sapin, Cotte de plates armoriée, Écailles de bronze, Manteau de feutre et Feutre de garance, Pillard des mers, Cuirasse à l'antique.
  3. Version 0.1.30

    13 November 2026

    • Tavernes : une table de poker et cinq chaises dans chaque taverne (Bourgmarais, Pont-aux-Saules, taïga, Port des Dunes, cité naine).
    • On s'assoit avec E sur les bancs, tabourets et chaises des tavernes, mairies et du camp ; à table, les mains se posent sur le plateau.
All release notes

Get the launcher

It installs the game, updates it each time you open it, and signs you in. Free during the alpha.

Apple Silicon Mac, macOS 13 or later · Windows 10 or 11, 64-bit

Installation help