Ranged: area damage and control

Mage

  • The heaviest area damage, from 14 to 20 m, and control: frost, a wall, a blast of wind.
  • No healing: you hold on with Barrier from level 1, Blink at 12 and Meditation at 24.
  • You take 10% more in melee: once caught, you fall fast.

Class overhaul in progress: these spells and numbers may still change.

Health and resistances

Health
×0.85
Damage
×1.10
Cooldowns
×1.00
Melee resistance
−10%
Ranged resistance
+15%

Health, damage and cooldowns are measured against the Warrior, at ×1.00. A resistance removes its share of the hits taken in melee or at range; when it is negative, the class takes more.

Gauge

Mana: 100, plus 6 per level. It comes back at 5 per second in combat, 10 out of combat.

Weapons and armour

Staff; cloth armour.

Class effects

  • Alternation: a spell of a different element from the one before deals +10%. A Fire and Earth Mage, or a Frost and Air Mage, gets it without losing any armour bonus.

In a group

Strengths
The heaviest area damage, crowd control, Counterspell
Weaknesses
Fragile in melee; no healing
Brings
Clears packs of creatures; slows, freezes and pushes back whatever rushes the Marksman; cuts casters off (Counterspell).
Needs
A tank, since you take 10% more in melee, and a healer.

Signature spells

Three Mage spells

  1. Frost · Level 16

    Frost nova

    Freezes everything within 6 m for 1.5 s.

  2. Fire · Level 45

    Meteor

    A 6 m area that is struck 1.5 s later.

  3. Air · Level 100

    Storm

    Random lightning over 10 m that makes targets bleed.

Spellbook

All 25 spells

Each spell is learned at its level, then rises to rank 2 and rank 3. The power shown is rank 1’s, before stats and armour; the cost comes out of the class gauge.

  1. Level 1

    BoltBasic attack

    Neutral · Damage

    Automatic attack, a projectile.

    Ranged, 18 m · Cooldown 2.5 s · Power 22

  2. Level 1

    Barrier

    Neutral · Protection

    Absorbs 30 damage for 8 s.

    Self · 25 Mana · Cooldown 25 s · Absorbs 30

  3. Level 3

    Fireball

    Fire · Damage

    Explodes over 3.5 m.

    Ranged, 14 m · 20 Mana · Cooldown 9 s · Power 18

  4. Level 5

    Frostbolt

    Frost · Damage

    Slows by 40% for 3 s.

    Ranged, 18 m · 10 Mana · Cooldown 6 s · Power 16

  5. Level 7

    Stone spike

    Earth · Damage

    Weakens the target for 8 s.

    Ranged, 18 m · 12 Mana · Cooldown 6 s · Power 20

  6. Level 9

    Gust

    Air · Damage

    A fast projectile with a short cooldown.

    Ranged, 18 m · 8 Mana · Cooldown 1.5 s · Power 8

  7. Level 14

    Blaze

    Fire · Damage

    A large area of fire (6 m).

    Ranged, 16 m · 35 Mana · Cooldown 20 s · Power 26

  8. Level 16

    Frost nova

    Frost · Control

    Freezes everything within 6 m for 1.5 s.

    Around you, 6 m · 25 Mana · Cooldown 20 s · Power 14

  9. Level 18

    Rockfall

    Earth · Damage

    Stones over 4 m that stun for 1 s.

    Ranged, 16 m · 30 Mana · Cooldown 16 s · Power 24

  10. Level 20

    Chain lightning

    Air · Damage

    Jumps to 2 more enemies within 8 m (−20% per jump).

    Ranged, 18 m · 20 Mana · Cooldown 8 s · Power 24

  11. Level 24

    Meditation

    Neutral · Utility

    3 s standing still: restores 30% of your mana.

    Self · Cooldown 60 s

  12. Level 28

    Immolate

    Fire · Damage

    Burns the target: all the damage over 6 s.

    Ranged, 18 m · 15 Mana · Cooldown 8 s · Power 36

  13. Level 32

    Cone of cold

    Frost · Damage

    Slows by 55% for 3 s.

    Cone, 8 m · 25 Mana · Cooldown 12 s · Power 20

  14. Level 36

    Stone wall

    Earth · Control

    A 6 m wall that blocks movement and sight for 8 s.

    Ground, 20 m · 25 Mana · Cooldown 24 s

  15. Level 40

    Breath

    Air · Control

    Pushes whatever is in front back by 6 m.

    Cone, 6 m · 20 Mana · Cooldown 14 s · Power 12

  16. Level 45

    Meteor

    Fire · Damage

    A 6 m area that is struck 1.5 s later.

    Ground, 20 m · 50 Mana · Cooldown 24 s · Power 70

  17. Level 50

    Frost lance

    Frost · Damage

    ×2 on a frozen target.

    Ranged, 18 m · 25 Mana · Cooldown 8 s · Power 38

  18. Level 55

    Boulder

    Earth · Damage

    A slow projectile that knocks back 4 m.

    Ranged, 18 m · 30 Mana · Cooldown 10 s · Power 40

  19. Level 60

    Lightning

    Air · Damage

    ×1.5 if the target has no one else within 6 m.

    Ranged, 18 m · 30 Mana · Cooldown 10 s · Power 50

  20. Level 66

    Counterspell

    Neutral · Control

    Interrupts a cast and silences for 3 s.

    Ranged, 18 m · 15 Mana · Cooldown 20 s · Power 12

  21. Level 73

    Fire rain

    Fire · Damage

    A 5 m area that scorches.

    Ground, 20 m · 60 Mana · Cooldown 30 s · Power 90

  22. Level 82

    Blizzard

    Frost · Damage

    A 6 m area: slows, then freezes after 4 hits.

    Ground, 20 m · 60 Mana · Cooldown 35 s · Power 80

  23. Level 91

    Cataclysm

    Earth · Damage

    Rockfalls one after another over 7 m, stunning.

    Ground, 20 m · 70 Mana · Cooldown 40 s · Power 120

  24. Level 100

    Storm

    Air · Damage

    Random lightning over 10 m that makes targets bleed.

    Ground, 20 m · 80 Mana · Cooldown 45 s · Power 160