Ranged: area damage and control
Mage
- The heaviest area damage, from 14 to 20 m, and control: frost, a wall, a blast of wind.
- No healing: you hold on with Barrier from level 1, Blink at 12 and Meditation at 24.
- You take 10% more in melee: once caught, you fall fast.
Class overhaul in progress: these spells and numbers may still change.
Health and resistances
- Health
- ×0.85
- Damage
- ×1.10
- Cooldowns
- ×1.00
- Melee resistance
- −10%
- Ranged resistance
- +15%
Health, damage and cooldowns are measured against the Warrior, at ×1.00. A resistance removes its share of the hits taken in melee or at range; when it is negative, the class takes more.
Gauge
Mana: 100, plus 6 per level. It comes back at 5 per second in combat, 10 out of combat.
Weapons and armour
Staff; cloth armour.
Class effects
- Alternation: a spell of a different element from the one before deals +10%. A Fire and Earth Mage, or a Frost and Air Mage, gets it without losing any armour bonus.
In a group
- Strengths
- The heaviest area damage, crowd control, Counterspell
- Weaknesses
- Fragile in melee; no healing
- Brings
- Clears packs of creatures; slows, freezes and pushes back whatever rushes the Marksman; cuts casters off (Counterspell).
- Needs
- A tank, since you take 10% more in melee, and a healer.
Signature spells
Three Mage spells
Frost · Level 16
Frost nova
Freezes everything within 6 m for 1.5 s.
Fire · Level 45
Meteor
A 6 m area that is struck 1.5 s later.
Air · Level 100
Storm
Random lightning over 10 m that makes targets bleed.
Spellbook
All 25 spells
Each spell is learned at its level, then rises to rank 2 and rank 3. The power shown is rank 1’s, before stats and armour; the cost comes out of the class gauge.
Level 1
BoltBasic attack
Neutral · Damage
Automatic attack, a projectile.
Ranged, 18 m · Cooldown 2.5 s · Power 22
Level 1
Barrier
Neutral · Protection
Absorbs 30 damage for 8 s.
Self · 25 Mana · Cooldown 25 s · Absorbs 30
Level 3
Fireball
Fire · Damage
Explodes over 3.5 m.
Ranged, 14 m · 20 Mana · Cooldown 9 s · Power 18
Level 5
Frostbolt
Frost · Damage
Slows by 40% for 3 s.
Ranged, 18 m · 10 Mana · Cooldown 6 s · Power 16
Level 7
Stone spike
Earth · Damage
Weakens the target for 8 s.
Ranged, 18 m · 12 Mana · Cooldown 6 s · Power 20
Level 9
Gust
Air · Damage
A fast projectile with a short cooldown.
Ranged, 18 m · 8 Mana · Cooldown 1.5 s · Power 8
Level 12
Blink
Neutral · Mobility
Teleports 10 m ahead.
Self · 10 Mana · Cooldown 15 s
Level 14
Blaze
Fire · Damage
A large area of fire (6 m).
Ranged, 16 m · 35 Mana · Cooldown 20 s · Power 26
Level 16
Frost nova
Frost · Control
Freezes everything within 6 m for 1.5 s.
Around you, 6 m · 25 Mana · Cooldown 20 s · Power 14
Level 18
Rockfall
Earth · Damage
Stones over 4 m that stun for 1 s.
Ranged, 16 m · 30 Mana · Cooldown 16 s · Power 24
Level 20
Chain lightning
Air · Damage
Jumps to 2 more enemies within 8 m (−20% per jump).
Ranged, 18 m · 20 Mana · Cooldown 8 s · Power 24
Level 24
Meditation
Neutral · Utility
3 s standing still: restores 30% of your mana.
Self · Cooldown 60 s
Level 28
Immolate
Fire · Damage
Burns the target: all the damage over 6 s.
Ranged, 18 m · 15 Mana · Cooldown 8 s · Power 36
Level 32
Cone of cold
Frost · Damage
Slows by 55% for 3 s.
Cone, 8 m · 25 Mana · Cooldown 12 s · Power 20
Level 36
Stone wall
Earth · Control
A 6 m wall that blocks movement and sight for 8 s.
Ground, 20 m · 25 Mana · Cooldown 24 s
Level 40
Breath
Air · Control
Pushes whatever is in front back by 6 m.
Cone, 6 m · 20 Mana · Cooldown 14 s · Power 12
Level 45
Meteor
Fire · Damage
A 6 m area that is struck 1.5 s later.
Ground, 20 m · 50 Mana · Cooldown 24 s · Power 70
Level 50
Frost lance
Frost · Damage
×2 on a frozen target.
Ranged, 18 m · 25 Mana · Cooldown 8 s · Power 38
Level 55
Boulder
Earth · Damage
A slow projectile that knocks back 4 m.
Ranged, 18 m · 30 Mana · Cooldown 10 s · Power 40
Level 60
Lightning
Air · Damage
×1.5 if the target has no one else within 6 m.
Ranged, 18 m · 30 Mana · Cooldown 10 s · Power 50
Level 66
Counterspell
Neutral · Control
Interrupts a cast and silences for 3 s.
Ranged, 18 m · 15 Mana · Cooldown 20 s · Power 12
Level 73
Fire rain
Fire · Damage
A 5 m area that scorches.
Ground, 20 m · 60 Mana · Cooldown 30 s · Power 90
Level 82
Blizzard
Frost · Damage
A 6 m area: slows, then freezes after 4 hits.
Ground, 20 m · 60 Mana · Cooldown 35 s · Power 80
Level 91
Cataclysm
Earth · Damage
Rockfalls one after another over 7 m, stunning.
Ground, 20 m · 70 Mana · Cooldown 40 s · Power 120
Level 100
Storm
Air · Damage
Random lightning over 10 m that makes targets bleed.
Ground, 20 m · 80 Mana · Cooldown 45 s · Power 160